November 18, 2019
  • 6:51 am U.S. Air Force Commissioned Officer Training / Phase 01: Orientation
  • 6:51 am Just the Job – Air Force Officer
  • 2:50 pm The Navy SEAL Who Killed Bin Laden and The Lone Survivor Give advice on BUD/S – Vigilance Elite
  • 1:52 pm Those Who Serve: Investigation Into Medical Negligence In The Military | NBC Nightly News
  • 1:52 pm Remains of Ohio soldier who died in Korean War buried in Ross Co.
Warhammer Nurgle Daemons Army


Welcome back Nerglings, today we are looking
at my massive Nurgle Daemon Army. But before we start be sure to comment, like
and subscribe so you don’t miss an update. Nurgle the Plague Lord, the Chaos God of disease,
decay, death and destruction. He goes by many names such as “Grandfather Nurgle,” the
“Lord of Pestilence” and the “Lord of Decay.” In particular, the emotion of despair in mortals
empowers him; nothing pleases him more than hopelessness and this is mirrored in disease
itself, the feeling of never truly being able to return to ones former unblemished self. Nurgle is the Chaos God most directly involved
with the plights of mortals, particularly humans who suffer so acutely from a fear of
death, perhaps the oldest fear of man and certainly
one that he has fought against since time immemorial. Whilst Nurgle is the God of death
and decay, he is also the God of rebirth. Decay
is simply one part of the cycle of life, without which no new life could grow. In the same
way, Nurgle is also the God of perseverance and
survival. While those who wish to spread decay and corruption
are certainly amongst his followers, there are also those who wish to simply endure,
immortality is one of the great lures of Chaos. Every champion of Chaos desires to reign over
mere mortals forever and many are in one form or another given that opportunity. However
Chaos is fickle and the reigning over mortals that was desired is rarely what is offered
or given. More often than not immortality as
a mutated spawn or a daemon is the final result of travelling down the dangerous path of Chaos.
The reigning over mortals that was promised is simply the arrogance that daemons feel
towards all mortals. Thus the trap is sprung, too
corrupted to turn back if they realise their folly and too arrogant or ignorant to care;
champions of Chaos gleefully continue on their road
to damnation in the vain hope that they will achieve their goal. As the god of disease and pestilence many
of those affected by Nurgle’s poxes turn to him in order to escape the pain caused by
sickness and disease. All things, no matter how solid and
permanent they seem, are liable to eventual corruption and death. Even the process of
creation is but the precursor to destruction and decay.
The bastion of today is tomorrow’s ruin, the maiden of the morning is the crone of the
night, and the hope of a moment is but the foundation
of regret. Though he is the creator of every infection
and epidemic to have ever swept the universe, Nurgle is not a morose purveyor of despair
and gloom, but a vibrant god of life and laughter.
In death, there is life. In the decay of the living untold numbers of bacteria, viruses,
insects and other carrion-feeders thrive. All life feeds upon other life to exist, and
from every plague grows new generations, stronger and
more virile than those who came before. Regeneration comes from decay, just as hope springs from
despair. The greatest inspiration comes in the darkest moments; in times of crisis mortals
are truly tested and driven to excel. To understand what might otherwise seem contradictory
or even perverse in nature, one must first comprehend that which Nurgle embodies. On
one hand, he is the Lord of Decay, whose body is wracked with disease; on the other, he
is a towering pillar of virility with life blooming
across him, withering and decaying before sprouting new growth once more. It is thus
fitting that he resides in a great garden where the
very substance of Chaos permeates everything, warping the very ground and trees in which
reside all manner of evil creatures and strange beings; many of Nurgle’s own creation, others
random assortments of spawn and the remains of Chaos champions that fell before their
assent to Daemonhood was complete. As Nurgle’s gifts multiply in full-blown pandemics,
his power reaches a peak. Proud civilisations wither away even as Grandfather Nurgle
conjures obscene new life from their remains. Wherever there are plague pits and mass graves,
the rotting splendour of Nurgle shines through. Despite his consistent generosity, only an
enlightened few truly embrace Nurgle’s greatness among men and aliens. Yet his worshippers
exist in numbers enough to ensure his daemon servants
access the material dimension wherever plague abounds. This is just as well, for of all
the Chaos Gods, it is Nurgle who most appreciates
the personal touch. Nurgle’s sacred number is seven, his colours
are those of rot and ruin, waste and vomit, mucus and pus. He is represented by the colours
of green and brown, generally the most putrid
variations of each. Nurgle also embodies the will of man to struggle on no matter what
opposes it albeit perversely. Suffering, death, pain:
human beings push these things from their minds and try to forget them by living in
the moment in the hope that the future will be a better
one. For this reason Nurgle, his daemons and mortal followers usually demonstrate a disturbing
joy at the pestilence that he inflicts, seeing the plagues he gifts and the cries of their
victims as gratitude for the strength to overcome the obstacles of a mortal life. He is sometimes called the Lord of All because
all things, no matter how strong and secure, fall to physical corruption and entropy in
the end. Every Chaos God embodies the hopes, fears
and other strong emotions generated by mortal beings. In the case of Nurgle, their fear
of death and disease is the source of his greatest
power. The mortals’ unconscious response to that fear, the desperation to cling to life
no matter what the cost, gives Nurgle an opening
into their souls. The whispered prayer of a parent over a fever-struck child, the anguished
pleas of the dying man for one more day of life; these are meat and drink to Nurgle.
The power of Nurgle waxes and wanes as his pandemics
sweep across the galaxy. When untold billions fall prey to the newest plagues his strength
can overshadow that of any of the other Chaos Gods for a period. At other times the power
of Nurgle withers away to lay quiescent until circumstances are ripe for it to erupt forth
once more. There is nothing in all of Creation that does
not decay. No civilisation forever endures the machinations of its rivals. No king survives
the plotting of his enemies. No life avoids decay. Not even the False Emperor, with all
His deluded sacrificial supplicants and thousands of attending Tech-Priests, will elude the
ravages of time and his eventual demise. The question is what happens when the end comes.
Nurgle is the answer to that question. It is because of this inescapable fact of
life that Nurgle is known to many as the Lord of All, for there is nothing that transpires
anywhere that does not serve his ends. Truly there is no being, no action or outcome that
does not further Nurgle’s aims. In truth, Nurgle
could simply sit back and wait for the universe to unfold according to his design. He is not
content, however, to wait. He has too much energy, too much enthusiasm for his work to
just sit idly by. From deep within his manse he brews contagion,
both physical plagues and virulent ideas, that he and his followers then unleash upon
the mortal realm. He welcomes the resistance of
those who attempt to deny him, for each time they erect defences against his advances,
he learns new ways to circumvent the opposition. Each
cure breeds a newer, more powerful disease. Every victory for his enemies is pyrrhic,
coming at a cost so great that it leaves the defenders
open to the tender predations of Nurgle’s ever-evolving poxes. This is the nature of
Nurgle. Resistance is self-defeating. Change is a
delay, nothing more. Running and denial only buy time at a cost of suffering, and time
has no meaning in the Realm of Chaos. Records of the many sentient races of the
galaxy often say that Nurgle corrupts, that he brings ruination to all. To a small extent,
they are correct, but their evaluation is narrow
in scope and fails to grasp the greater truth. The more primitive races have a much better
understanding of the undeniable nature of the Master of Certitude. Life is struggle
and erosion. To face the dawn is to await the dusk and,
in turn, to endure the night. On a grander scale, if a being had the luxury of observing
the rise and fall of empires, of seeing the birth
of suns and their eventual collapse into swirling masses of cosmic destruction, the observer
would surely recognize the rightful place of
Nurgle as the Shepherd of Destiny. It is only Nurgle’s fondness for rot, for
disease and decay, that prevents more from accepting his truth. It can be difficult for
a mortal to accept that the rotting of a limb or the
expulsion of his entrails is a blessing. Yet it is so. Even the decrepit Emperor of Man,
ensconced on His Golden Throne, sits as a testament to Nurgle’s greatness. The struggle to forestall decay moves people
to action. It motivates them to greatness. It gives them hope that better times lie ahead;
endless possibilities in a universe that seemingly knows only certain crushing doom. It is the
Plague Lord that brings light to the darkness. It is Nurgle that gives weak mortals
the strength to resist the lies of the Ecclesiarchy and others. It is the Embracing
Grandfather who encourages his followers to defy the doom of mortal corruption, and instead
use it as a source of strength and inspiration. All Chaos Gods have a dual nature, but Nurgle,
more so than any of the other Ruinous Powers, understands that the supposedly separate
elements of his essence actually work together in a self-sustaining cycle rather than standing
apart from one another as different explanations of the same thing. Khorne, for
instance, is a god of bloodshed and killing of utter carnage and also one of martial pride
and a sense of accomplishment or betterment. These
two halves can be seen as two sides of the same coin, but the coin must be flipped to
view and appreciate its obverse. But this coin is illusory;
there is no divide between its two faces, no beginning and no end. The coin is nought
but a feeble mortal metaphor for the truth of
Nurgle’s influence. On one side there is decay, death, and disease. What would be on
the other side of this coin is in fact part and parcel
of the first side. Hope, rebirth, resistance, and growth all arise directly from facing
death and decay. For a Lord of Chaos, Nurgle’s actions seem
oddly harmonious, caring even. To receive the blessings of Nurgle, all one has to do
is want to live and be willing to do whatever it takes
to cling to life. All else follows naturally from there. Worshipers of Khorne must push
toward ever greater levels of destruction and carnage
despite the risks to themselves or even to their allies. Those who devote themselves
to Tzeentch must deny their lot in life and seek
to change everything, never appreciating what they have. Followers of Slaanesh seek to escape
reality in a blur of sensation and self-delusion. All that is required to feel the caring touch
of Nurgle is to see life for what it is and to want to make the most of it. All that is
needed is faith in the future provided by Nurgle. While an invitation to stroll down Nurgle’s
pox-strewn path should be welcomed as an honour, not all see it as such. Wasting away under
the seemingly malign influence of a skin-eating
disease is painful to the afflicted and often repulsive to those around him. When a child’s
flesh turns a sickly pale green and her eyes glaze over and become dull, milky, unseeing
orbs, her father comes to know that he is powerless
to prevent her suffering. Seeing a friend’s battlefield wound blacken and ooze blood-tinged
pus, the stench of its rot choking the air of a
barracks, is a reminder of the frailty of all mortals. If this decay comes at the hands
of Nurgle, via the thrust of a rusted blade or the
unleashing of a plague, many will curse his name. For those who are unable to see that
this pain and suffering lifts the veil that hides the
truth of life and death from them, such moments and visions are terrifying. Some blessed mortals,
however, are able to look beyond the putrescence and see the decay for what it
is a gift from the Lord of All. Nurgle is the age-old rival of the Chaos God
Tzeentch, the Lord of Change. Their energies come from diametrically opposed beliefs;
Tzeentch’s power derives from hope and changing fortune whilst Nurgle’s comes from defiance
born out of despair and hopelessness. The followers of Nurgle often pit themselves against
those of Tzeentch in complex political intrigues in the mortal realm, forever attempting
to mire his schemes for change in dull-minded conservatism and parochial self-interest. Their corrupting influence is often successful
in thwarting the Architect of Fate and they erode his accomplishments constantly, safe
in the knowledge that whatever survives the collapse
into entropy becomes their inheritance. Nurgle and Tzeentch are in many ways opposed, for
at the heart of the matter the Changer of Ways
seeks to build ever more complex and improbable webs of power, while Nurgle embodies continuous
growth, destruction, and renewal. The war between the two powers is ceaseless
and played out across countless realities. That which Tzeentch creates and evolves to
undreamed of heights of complexity and insane perfection,
Nurgle’s servants gnaw away at, seeking to bring the entire edifice toppling down so
that new growth can emerge from the fecund grave. To those subjected to their loathsome assaults,
the legions of Nurgle seem like an amorphous mass, but amidst the shambling anarchy there
is purpose and design. Like the stages of the
diseases they carry, each Plague Legion is part of an overarching cycle of fecundity
and decay, and exists only to see Nurgle’s garden flourish
and his gifts bestowed. From the Garden of Nurgle lumber the Plague
Legions, the dreaded armies of the Great Corrupter. When they go to war, be it in the Realm of
Chaos or realspace, they bring the boundless generosity of their master and the products
of his endless labours with them, and leave contagion, anguish and death in their wake. All Plague Legions are Nurgle’s creations,
and so carry pestilence and propagate their master’s foul will, yet each is associated
with specific stages of the Fly Lord’s cycle of
decay and regeneration. The Fecundus Legions are tasked with the making of diseases; it
is they that travel across reality and unreality to
gather the raw ingredients that will be added to the cauldron of their foul god, and the
worst ills suffered by the mortal races can be attributed
to their diligence. The Infecticus Legions are the harbingers
of infection, the carriers of new diseases that lay the groundwork for the greater virulence
to follow. The Pathogenus Legions are disease
fully bloomed, sickness made manifest, the very height of contagion; they will be often
be deployed to guard key sites within Nurgle’s
Garden or spearhead an assault. The Epidemic Legions contain the most daemons,
for they expand, proliferate, and regenerate; it is they that spread outwards, ensuring
initial gains turn into rampaging outbreaks. The Rot Legions revel in decay, their festering
powers and potent blessings able to break down
anything; more than any other daemonic legion, their presence cultivates the ground for the
Garden of Nurgle to spread. The Morbidus Legions are the reapers, the
tolltakers, and the bringers of death. The Necroticus Legions are the most resilient;
they use hopelessness and despair as a weapon, and
can absorb terrific punishments. And on it goes, each of the daemon legions of the Plague
God specialising in some grotesque aspect of Nurgle’s
cycle of birth, decay, death and rebirth. Each Plague Legion is led by a Great Unclean
One, a Greater Daemon of Nurgle that acts as its general. They dote over their charges
in the manner of a loving parent, cajoling each of
their Plague Legion’s seven Tallybands upon its appointed tasks. Ever eccentric, Nurgle
encourages the same aberrations amongst the most powerful of his shepherds. These unusual
traits go as far towards colouring the composition and tactics of the army they lead
as does the daemon legion type itself. Some Great Unclean Ones, for example, favour
entirely airborne assaults, going to battle with clouds of Plague Drones that darken the
skies and excel at aerial strikes. Others enjoy
seeing their victims buried in slavering Beasts of Nurgle, or ground slowly into the dirt
by wave after wave of mumbling Plaguebearers. Great Unclean Ones cycle through phases over
the course of their immortal lifespans, assuming new mantles with each new legion they take
command of; for example, they may lead an Epidemic Legion to spread diseases before
moving on to command a Rot Legion in order to bask in
such maladies. When the cycle nears its end, a Great Unclean One will scab over with necrotic
patches, and in his state of advanced decay will lord over a Necroticus Legion. It is
not long before his body will shed the rotting husk of its old skin to reveal the new blooms
of fresh disease, and it is then he will once
again lead a Fecundus Legion. That just about wraps up my tirade of filth,
remember to comment, like and subscribe and thanks very much for watching. Peace!

Tony wyaad

RELATED ARTICLES

16 COMMENTS

  1. Nergling Posted on September 22, 2019 at 5:58 pm

    Don't forget to like the video and let me know what you enjoyed most about it in the comments below! 樂

    Reply
  2. redgreen09 Posted on September 22, 2019 at 7:24 pm

    well 4 days now thats lot better we see if can do that one see you in 4 days

    Reply
  3. Aria Aurelie Posted on September 22, 2019 at 9:20 pm

    I don't really know what to say, but I can say I love the thumbnail :>

    Reply
  4. Tahjae Morrison Posted on September 22, 2019 at 10:03 pm

    That's a lotta daemons

    Reply
  5. Darkmere Posted on September 22, 2019 at 10:49 pm

    That's a nice army you created so detailed and cool looking

    Reply
  6. Terry Syvertson Posted on September 22, 2019 at 11:04 pm

    just based on the thumbnail the army looks awesome

    Reply
  7. Elissandra Gabriela Posted on September 22, 2019 at 11:15 pm

    Those are some really amazing creations on the thumbnail! c:

    Reply
  8. Starlossom Posted on September 22, 2019 at 11:59 pm

    Thats a pretty thumbnail!

    Reply
  9. Ala - Lucie Posted on September 23, 2019 at 3:26 am

    That's some army! Whoop whoop! Great stuff! And oh my all the detail… 😮

    Reply
  10. Wolfogre Posted on September 23, 2019 at 8:50 am

    Can't go wrong with Papa Nurgle and his whacky kids! 😀

    Reply
  11. basic miniature painting Posted on September 27, 2019 at 7:24 pm

    Mate youve a real talent for painting,just stunning

    Reply
  12. HeresyProducktionz Posted on September 28, 2019 at 3:06 am

    Nergling preaching the gospel! Beautiful decay in those miniatures!

    Reply
  13. Mattes Lüdtke Posted on September 29, 2019 at 7:29 pm

    Awesome paintings!!!

    Reply
  14. Frost and Fists Posted on September 29, 2019 at 10:36 pm

    Really awesome episode, my brother! I absolutely LOVED the narrative and your models look amazing! Well done!
    ~ Wolfbrother Methos

    Reply
  15. IDICBeer 40k Posted on September 30, 2019 at 9:53 am

    What an awesome army mate, nice video too

    Reply
LEAVE A COMMENT